Zack is not sent down with them because deLot and Viz have other plans for him. DeLot pulls a lever, and all the characters fall into separate classrooms in a personalized prison called Prison School, where the fourth game was going to take place. This game would have mostly been a cheap ploy to satisfy fans that served no relevance to the story, which is a really sad basis for motivation.Īt the end of the game, Phil and his friends were planned to have come face to face with the leader of Zone 5.1, whose name was Shaw deLot and behaved like a stereotypical shady villain, and next to him would be Viz, alive and well with two of his four arms missing. As I mentioned in Riddle School 5's special features, all of these games were rejected for a number of different reasons, and it is clear that they, like the rest of the RT series, would not be worth the time and effort they would have taken to create. RT3 would have involved the four young central characters just getting out of the sewers and finding themselves in a simulation room, in which Phil would have entered six virtual chambers into the six unutilized rejected games Riddle Company, Riddle School 4+1, Riddle Manor, Riddle Mansion, Riddle Eye, and Riddle Attorney, only these games would have been made from scratch and altered in such a way that would keep consistent with the series' gameplay scheme. Version 2 of the first room in Riddle Transfer 2 Version 1 of the first room in Riddle Transfer 2 There are two versions of the first room since I started the game over at one point. ** A couple of people wanted to see pictures of what the first room in Riddle Transfer 2 looked like. The best part about the game would have been a puzzle involving the word "woof," which was inspired by a suggestion from AbbyDrew. At the end, Diz was going to be captured a third time, this time by the leader of the facility, presumably but not certainly to be killed by agents. Once again, one room was drawn and production slowed to a halt. The new game was going to involve playing as Diz, which started by getting out of a prison cell much like in RT1, but no blueprints were put on paper beyond that. Diz would have been recaptured by Zone 5.1 (which is actually an independent organization not related to the government at all, and that was a common misconception fans had about it because I never made it clear). I scrapped this idea after many months and played around with a different idea derived from something my friend Mr-Shark said. The end of the game would have involved an alligator or some mutated creature being electricuted by a toaster. RT2 was first planned to be a game where Phil, Smiley, Phred, and Zack attempted to escape through a sewage system, which did not get further than one room drawn, and there would have been a few water level-changing puzzles that would be better suited for a Zelda game than for something like this. This post explains what would have been in the games had I decided to finish. I've chosen to discontinue the Riddle Transfer series. Link to the original cancellation announcement: Years went by, and I finally decided to make a game to finish the story.Įverything below this point is now just here for posterity!
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